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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.05.10 20:29:00 -
[1]
There's still outpost upgardes (sorry if it has been mentionned already), but they cost 67bil plus the cost of outpost and POS to run it and men and materials to defend it
If you want to fund one for us ... 
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.05.10 20:50:00 -
[2]
As for the market hubs idea, I think a few have toyed in CVA and provi with the idea of a freeport open to all (including reds). Trouble is a hub like that depends on security to work, so hostiles would just camp the place out or CVA or whoever would be forced to mount round the clock security, which is impractical
Ofc. if it worked, it'd be interesting to see if other 0.0 alliances see it as something they don't want to attack for fear of losing access to it and the value of having a trade hub not all the way 25 odd jumps out in Jita, or whether they'd see it as a threat from enemies being able to just hide in it / use it for cover and want to thus disrupt their lines in the theory they can survive fine on their own
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.05.11 18:19:00 -
[3]
A lot of these things sound suspiciously like ISS and Big Blue, both of which ultimately failed.
The trouble is you need a large number of highly skilled, well funded and motivated players to make these things come true.
What a lot of industrials spend their billions on is their alliance and pvp alts to make that come true
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.05.11 18:27:00 -
[4]
Now since I've started rambling, I'll continue :P
Here is an idea I had to give industrialists more to do in 0.0 as well as solve some (though not all) of the problems around POS warfare: linky
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.05.20 18:49:00 -
[5]
Originally by: El'essar Viocragh
There is NO possibility to differentiate yourself from another producer. You skill to unlock produceables, and then, that's it. No specialisation, no further improvement.
The problem is that the way Eve is designed inherantly prevents this. The only way around it is to let players create new entries in the item's database and that has a lot of problems relating to it
The priorities of the devs are elsewhere (pvp) and the changes to the game so fundamental to really properly implement it, that it really belongs in a different game altogether
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